Mar 21, 2006, 05:08 AM // 05:08
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#1
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Mo/Me Boon Prot
Ever since the OoB nerf and stuff, I've been trying out different Mo/Me builds. So far I've been using this and it seems to work pretty well.
10 Inspiration
11 Protection (10+1)
13 Divine Favor (11+1+1)
Reversal of Fortune
Mend Condition
Guardian
Inspired Hex
Energy Drain
Drain Enchantment
Contemplation of Purity
Divine Boon
I know the problem with no resurrection, but I don't know what to take out.
I've been using Kepkhet's Refuge, but I'm planning to use Garbok's Cane and Garbok's Chalice for the +1 inspiration and fast recharge of inspiration spells.
Anyone have any tips to make it better?
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Mar 21, 2006, 05:24 AM // 05:24
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#2
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Drop one of inspired hex or drain enchant - you should be able to get away with only one of them. As to which you drop, well it's your choice. I prefer the inspired skills for their utility but drain enchant gives more energy.
Replace it with either SoD or Holy Veil. Signet is better under strong e-denial, but Holy Veil does more for hexes.
I find you're better off with a 16 10 9 split with inspiration at 10 and protection at 9. The superior divine favour does boost your heal significantly.
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Mar 21, 2006, 05:30 AM // 05:30
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#3
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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I agree with 16 DF, 9 prot, 10 inspiration.
I'd drop Edrain for Mantra of Recall (Way more energy, plus another hex removed with contemplation)
Drop guardian for prot spirit, better vs spikes and guardian shouldn't be needed if you know how to kite, not to mention guardian is a long cast. Also drop drain enchant for holy veil, for hex removal. Inspired hex is 1 hex per 20 seconds, which is not NEARLY enough.
I run:
Prot spirit
Reversal
mend condition
inspired hex
contemplation
boon
mantra of recall(e)
holy veil
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Mar 21, 2006, 08:20 PM // 20:20
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#4
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Academy Page
Join Date: Jan 2006
Location: California
Profession: Mo/
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Don't bring a superior rune on a boon prot when you're running a 2 monk backline. You can't afford that -75hp when there are only 2 monks to target. As for the build, it depends what the other monk is running, but switch out Drain Enchant for either Prot Spirit (if the other monk is not running it) or Signet of Devotion. There are numerous threads going around on the topic of monk energy management, so I'm not going to get into that too much other than to say you're safer off with EDrain than MoR. As for guardian, currently warriors head up any offense that is not a spike, and kiting alone is just not good enough to avoid an adren spike. And your other casters might not have the liberty of <1s casting time on their spells. Bring guardian. As for Veil vs Inspired Hex, Veil is the better hex removal, but Inspired has the energy you WILL need to keep your team alive. A good monk backline can heal through degen in between Inspired Hex casts. Final Bar:
Reversal
Mend Condition
Prot Spirit (Or Sig of Devotion if other monk has Prot Spirit)
Guardian
Energy Drain [E]
Contemplation
Inspired Hex
Boon
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Mar 30, 2006, 05:56 AM // 05:56
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#5
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Ok guys thanks for the tips ^^. I really appreciate it. I'll find a mix of all of them ^^.
BTW, anyone else have any say?
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Mar 30, 2006, 10:18 AM // 10:18
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#6
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Frost Gate Guardian
Join Date: Jan 2006
Guild: OhNo quitted too active gvg
Profession: W/E
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Use only 9 inspiration with e-drain, same gains
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Mar 30, 2006, 04:22 PM // 16:22
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#7
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Run 12+X Divine Favor on a boon prot (taking points out of prot to do so). It gives you a much better bang for your buck.
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Mar 30, 2006, 04:25 PM // 16:25
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#8
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Banned
Join Date: Dec 2005
Location: Fresno, CA
Guild: We Are Nightstalkers
Profession: W/E
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Yes, all of the healing your ally recieves is from Divine Favor.
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Mar 31, 2006, 01:40 AM // 01:40
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#9
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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ok so....every time i venture into a RA match, there are either 2 R/E with conjure flame&kindle arrows, or 2 of these Mo/Me boon prots. This gets really annoying when your trying to make some faction
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Apr 24, 2006, 12:38 PM // 12:38
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#10
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Frost Gate Guardian
Join Date: Dec 2005
Profession: R/
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I use MoR and it works really well! for PvE, i take out Contemption and put in rebirth =L
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Apr 24, 2006, 06:18 PM // 18:18
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#11
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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My Boon Prot:
16 Divine Favor
10 Inspiration Magic
9 Protection Prayers
1. Reversal of Fortune
2. Mend Condition (GvG/HA) / Mend Ailment (RA/TA)
3. Guardian
4. Mantra of Recall (GVG/HA) / Energy Drain (RA/TA)
5. Inspired Hex
6. Contemplation of Purity (GVG/HA) / Ressurection Signet (RA/TA)
7. Holy Veil
8. Divine Boon
Garbok's Cane and 20/20 Inspiration Collector's off-hand for RA/TA.
Anything for GVG/HA xD
Last edited by Maxiemonster; Apr 24, 2006 at 06:33 PM // 18:33..
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Apr 24, 2006, 07:02 PM // 19:02
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#12
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Originally Posted by Phoenix Arrows
Ever since the OoB nerf and stuff, I've been trying out different Mo/Me builds. So far I've been using this and it seems to work pretty well.
10 Inspiration
11 Protection (10+1)
13 Divine Favor (11+1+1)
Reversal of Fortune
Mend Condition
Guardian
Inspired Hex
Energy Drain
Drain Enchantment
Contemplation of Purity
Divine Boon
I know the problem with no resurrection, but I don't know what to take out.
I've been using Kepkhet's Refuge, but I'm planning to use Garbok's Cane and Garbok's Chalice for the +1 inspiration and fast recharge of inspiration spells.
Anyone have any tips to make it better?
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Sounds good. If youd want Rez Sig which isnt really something that a monk MUST take since monks shouldnt rez anyway, BUT if you do want a rez sig then drop drain ench, stick with ins hex you might need it to save your butt
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Sep 16, 2006, 12:42 AM // 00:42
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#13
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Certainly didn't stop you ressing the thread -.-
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Sep 16, 2006, 03:09 AM // 03:09
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#14
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Avarre
Certainly didn't stop you ressing the thread -.-
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Thread Necromancy FTW?
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Sep 16, 2006, 06:08 AM // 06:08
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#15
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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The necro post was removed, it was above mine.
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Sep 16, 2006, 06:26 AM // 06:26
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#16
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Actually, to continue on the thread, I'd take EDrain rather than Mantra by a large margin now that I won't bring CoP. (Obviously...)
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Sep 16, 2006, 09:53 AM // 09:53
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by sno
I agree with 16 DF, 9 prot, 10 inspiration.
I'd drop Edrain for Mantra of Recall (Way more energy, plus another hex removed with contemplation)
Drop guardian for prot spirit, better vs spikes and guardian shouldn't be needed if you know how to kite, not to mention guardian is a long cast. Also drop drain enchant for holy veil, for hex removal. Inspired hex is 1 hex per 20 seconds, which is not NEARLY enough.
I run:
Prot spirit
Reversal
mend condition
inspired hex
contemplation
boon
mantra of recall(e)
holy veil
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I Agree with this build For TA/RA , But In HA/GvG i Much Prefer :
Prot spirit
Reversal
mend condition
inspired hex
Gift Of Health
boon
E-Drain(e)
holy veil
As teams ususally run a B-Light, and Various Other Hex removal Options (Expel Hexs warrior for example) i find gift of health more useful to counter Sb/RI , and Shadow Shroud, and e-drain wont leave you so screwed if you die
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Sep 16, 2006, 11:27 AM // 11:27
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#18
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Quote:
Originally Posted by LightningHell
Actually, to continue on the thread, I'd take EDrain rather than Mantra by a large margin now that I won't bring CoP. (Obviously...)
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Obviously? Not bringing CoP is incredibly stupid! Also, Mantra of Recall is a coverup Enchantment, which will be needed more then ever with a 10 second recharge on Boon (Enchantment removal will be more popular).
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Sep 16, 2006, 11:57 AM // 11:57
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#19
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ǝuoʞoɯ
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Quote:
Originally Posted by Maxiemonster
Obviously? Not bringing CoP is incredibly stupid! Also, Mantra of Recall is a coverup Enchantment, which will be needed more then ever with a 10 second recharge on Boon (Enchantment removal will be more popular).
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i agree with keeping cop, just that you gotta use it wisely now unlike before.
however i tend to agree with edrain more now. the fact that enchant removal will be more popular aint too good for mor. id much rather lose my boon than get my mor removed and gain useless energy. ;_; both advantages/disadvantages seem to even out pretty fine, but by the simple look of it, id prefer edrain so far, but i make my decision for good until i tested out both properly.
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Sep 16, 2006, 02:25 PM // 14:25
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#20
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I tend to stick a Signet of Devotion in now, I guess there's some variation in player use...
When your MoR gets shattered, you lose out on a lot of energy, if somewhat unlucky. EDrain is much more easily controlled.
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