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Old Mar 21, 2006, 05:08 AM // 05:08   #1
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Default Mo/Me Boon Prot

Ever since the OoB nerf and stuff, I've been trying out different Mo/Me builds. So far I've been using this and it seems to work pretty well.

10 Inspiration
11 Protection (10+1)
13 Divine Favor (11+1+1)

Reversal of Fortune
Mend Condition
Guardian
Inspired Hex
Energy Drain
Drain Enchantment
Contemplation of Purity
Divine Boon

I know the problem with no resurrection, but I don't know what to take out.

I've been using Kepkhet's Refuge, but I'm planning to use Garbok's Cane and Garbok's Chalice for the +1 inspiration and fast recharge of inspiration spells.

Anyone have any tips to make it better?
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Old Mar 21, 2006, 05:24 AM // 05:24   #2
dgb
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Drop one of inspired hex or drain enchant - you should be able to get away with only one of them. As to which you drop, well it's your choice. I prefer the inspired skills for their utility but drain enchant gives more energy.

Replace it with either SoD or Holy Veil. Signet is better under strong e-denial, but Holy Veil does more for hexes.

I find you're better off with a 16 10 9 split with inspiration at 10 and protection at 9. The superior divine favour does boost your heal significantly.
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Old Mar 21, 2006, 05:30 AM // 05:30   #3
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I agree with 16 DF, 9 prot, 10 inspiration.

I'd drop Edrain for Mantra of Recall (Way more energy, plus another hex removed with contemplation)

Drop guardian for prot spirit, better vs spikes and guardian shouldn't be needed if you know how to kite, not to mention guardian is a long cast. Also drop drain enchant for holy veil, for hex removal. Inspired hex is 1 hex per 20 seconds, which is not NEARLY enough.

I run:

Prot spirit
Reversal
mend condition
inspired hex
contemplation
boon
mantra of recall(e)
holy veil
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Old Mar 21, 2006, 08:20 PM // 20:20   #4
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Don't bring a superior rune on a boon prot when you're running a 2 monk backline. You can't afford that -75hp when there are only 2 monks to target. As for the build, it depends what the other monk is running, but switch out Drain Enchant for either Prot Spirit (if the other monk is not running it) or Signet of Devotion. There are numerous threads going around on the topic of monk energy management, so I'm not going to get into that too much other than to say you're safer off with EDrain than MoR. As for guardian, currently warriors head up any offense that is not a spike, and kiting alone is just not good enough to avoid an adren spike. And your other casters might not have the liberty of <1s casting time on their spells. Bring guardian. As for Veil vs Inspired Hex, Veil is the better hex removal, but Inspired has the energy you WILL need to keep your team alive. A good monk backline can heal through degen in between Inspired Hex casts. Final Bar:

Reversal
Mend Condition
Prot Spirit (Or Sig of Devotion if other monk has Prot Spirit)
Guardian
Energy Drain [E]
Contemplation
Inspired Hex
Boon
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Old Mar 30, 2006, 05:56 AM // 05:56   #5
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Ok guys thanks for the tips ^^. I really appreciate it. I'll find a mix of all of them ^^.

BTW, anyone else have any say?
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Old Mar 30, 2006, 10:18 AM // 10:18   #6
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Use only 9 inspiration with e-drain, same gains
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Old Mar 30, 2006, 04:22 PM // 16:22   #7
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Run 12+X Divine Favor on a boon prot (taking points out of prot to do so). It gives you a much better bang for your buck.
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Old Mar 30, 2006, 04:25 PM // 16:25   #8
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Yes, all of the healing your ally recieves is from Divine Favor.
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Old Mar 31, 2006, 01:40 AM // 01:40   #9
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ok so....every time i venture into a RA match, there are either 2 R/E with conjure flame&kindle arrows, or 2 of these Mo/Me boon prots. This gets really annoying when your trying to make some faction
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Old Apr 24, 2006, 12:38 PM // 12:38   #10
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I use MoR and it works really well! for PvE, i take out Contemption and put in rebirth =L
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Old Apr 24, 2006, 06:18 PM // 18:18   #11
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My Boon Prot:

16 Divine Favor
10 Inspiration Magic
9 Protection Prayers

1. Reversal of Fortune
2. Mend Condition (GvG/HA) / Mend Ailment (RA/TA)
3. Guardian
4. Mantra of Recall (GVG/HA) / Energy Drain (RA/TA)
5. Inspired Hex
6. Contemplation of Purity (GVG/HA) / Ressurection Signet (RA/TA)
7. Holy Veil
8. Divine Boon

Garbok's Cane and 20/20 Inspiration Collector's off-hand for RA/TA.
Anything for GVG/HA xD

Last edited by Maxiemonster; Apr 24, 2006 at 06:33 PM // 18:33..
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Old Apr 24, 2006, 07:02 PM // 19:02   #12
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Quote:
Originally Posted by Phoenix Arrows
Ever since the OoB nerf and stuff, I've been trying out different Mo/Me builds. So far I've been using this and it seems to work pretty well.

10 Inspiration
11 Protection (10+1)
13 Divine Favor (11+1+1)

Reversal of Fortune
Mend Condition
Guardian
Inspired Hex
Energy Drain
Drain Enchantment
Contemplation of Purity
Divine Boon

I know the problem with no resurrection, but I don't know what to take out.

I've been using Kepkhet's Refuge, but I'm planning to use Garbok's Cane and Garbok's Chalice for the +1 inspiration and fast recharge of inspiration spells.

Anyone have any tips to make it better?
Sounds good. If youd want Rez Sig which isnt really something that a monk MUST take since monks shouldnt rez anyway, BUT if you do want a rez sig then drop drain ench, stick with ins hex you might need it to save your butt
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Old Sep 16, 2006, 12:42 AM // 00:42   #13
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Certainly didn't stop you ressing the thread -.-
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Old Sep 16, 2006, 03:09 AM // 03:09   #14
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Quote:
Originally Posted by Avarre
Certainly didn't stop you ressing the thread -.-
Thread Necromancy FTW?
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Old Sep 16, 2006, 06:08 AM // 06:08   #15
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The necro post was removed, it was above mine.
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Old Sep 16, 2006, 06:26 AM // 06:26   #16
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Actually, to continue on the thread, I'd take EDrain rather than Mantra by a large margin now that I won't bring CoP. (Obviously...)
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Old Sep 16, 2006, 09:53 AM // 09:53   #17
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Quote:
Originally Posted by sno
I agree with 16 DF, 9 prot, 10 inspiration.

I'd drop Edrain for Mantra of Recall (Way more energy, plus another hex removed with contemplation)

Drop guardian for prot spirit, better vs spikes and guardian shouldn't be needed if you know how to kite, not to mention guardian is a long cast. Also drop drain enchant for holy veil, for hex removal. Inspired hex is 1 hex per 20 seconds, which is not NEARLY enough.

I run:

Prot spirit
Reversal
mend condition
inspired hex
contemplation
boon
mantra of recall(e)
holy veil

I Agree with this build For TA/RA , But In HA/GvG i Much Prefer :


Prot spirit
Reversal
mend condition
inspired hex
Gift Of Health
boon
E-Drain(e)
holy veil

As teams ususally run a B-Light, and Various Other Hex removal Options (Expel Hexs warrior for example) i find gift of health more useful to counter Sb/RI , and Shadow Shroud, and e-drain wont leave you so screwed if you die
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Old Sep 16, 2006, 11:27 AM // 11:27   #18
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Quote:
Originally Posted by LightningHell
Actually, to continue on the thread, I'd take EDrain rather than Mantra by a large margin now that I won't bring CoP. (Obviously...)
Obviously? Not bringing CoP is incredibly stupid! Also, Mantra of Recall is a coverup Enchantment, which will be needed more then ever with a 10 second recharge on Boon (Enchantment removal will be more popular).
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Old Sep 16, 2006, 11:57 AM // 11:57   #19
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Quote:
Originally Posted by Maxiemonster
Obviously? Not bringing CoP is incredibly stupid! Also, Mantra of Recall is a coverup Enchantment, which will be needed more then ever with a 10 second recharge on Boon (Enchantment removal will be more popular).
i agree with keeping cop, just that you gotta use it wisely now unlike before.

however i tend to agree with edrain more now. the fact that enchant removal will be more popular aint too good for mor. id much rather lose my boon than get my mor removed and gain useless energy. ;_; both advantages/disadvantages seem to even out pretty fine, but by the simple look of it, id prefer edrain so far, but i make my decision for good until i tested out both properly.
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Old Sep 16, 2006, 02:25 PM // 14:25   #20
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I tend to stick a Signet of Devotion in now, I guess there's some variation in player use...

When your MoR gets shattered, you lose out on a lot of energy, if somewhat unlucky. EDrain is much more easily controlled.
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